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How can I maximize my viewport height and width when I'm unable to adjust the browser window size?

A viewport is a window into a 3D scene, allowing you to view and navigate the scene from different perspectives.

You can adjust the size and aspect ratio of a viewport by clicking and dragging its edges or corners.

In some applications, such as Autodesk's AutoCAD, you can maximize the viewport to fill the entire screen for a better view.

When you change the scale of a viewport, you change the size of the objects within it, without affecting their actual size in the scene.

In AutoCAD, you can lock the scale of a viewport to prevent accidental changes.

In Unity, a game engine, you can adjust the viewport size programmatically using scripts.

If you cannot adjust the browser window size, you can still maximize the viewport height and width by zooming in and out.

You can also adjust the viewport size by changing the resolution of the image or scene, as in the case of AutoCAD.

In Unity, if you encounter a problem with non-rectangular viewports, you can resize them using grips or the built-in options.

You can also add custom sizes to the list of viewport sizes in some applications, such as Google Web Designer.

Some applications, such as Autodesk's Viewport Maximize Status Bar Button, allow you to quickly toggle between maximized and restored viewports.

Disabled viewports in AutoCAD maintain their text and do not update their view until activated, allowing for faster screen redraws.

In Unity, changing the scene in one viewport does not affect the view in another disabled viewport until activated.

In AutoCAD, linked viewports are linked to a view model and maintain the same view when you change the scene, while unlinked viewports do not.

In AutoCAD, you can use viewport configurations to save and restore the size, scale, and view of viewports for future use.

Some applications, such as Autodesk's Viewport General Menu, provide options for configuring and customizing viewports.

In Unity, viewports are used for rendering the game scene on the screen, and their size and aspect ratio can affect the game's performance.

In AutoCAD, minimizing viewport clutter and maximizing viewport size can improve productivity by reducing distractions and allowing for a better focus on the task.

In Unity, you can use multiple viewports to create split-screen displays or to compare different views of the game scene.

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